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About Me.

Hi, I’m Ferdy Andriano, a 3D Animator specializing in character and creature animation for games and cinematics. I have over five years of professional experience at Lemon Sky Studios, contributing to a wide range of high-profile projects, including Star Ocean, Supervive, Cloud Castle, Metal Genesis, and many more.

My expertise includes animating biped and quadruped characters, as well as various organic and inorganic forms. I’m experienced in producing high-quality animation assets within tight production schedules and have a solid understanding of the full animation pipeline, from concept and blocking through to final implementation. I also have hands-on experience with Mocap Animation.

Throughout my career, I’ve worked closely with Western clients, adapting well to their production workflows, communication styles, and feedback-driven pipelines. Passionate about games and animation, I’m highly collaborative, adaptable, and continuously striving to elevate the quality of my work.

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EDUCATION

UNIVERSITY OF HERTFORDSHIRE - BA (Hons) 3D Animation and Visual Effects

United Kingdom | 2025 - 2026

Specialization in 3D animation for VFX

THE ONE ACADEMY - Diploma in Digital Animation | 2017 - 2020

Malaysia | 2017 - 2020

3-year program with a specialization in Digital Animation

Shortlisted for The One Academy Hall of Fame 2020 - Top student works selected from over 200 submissions by academic and industry professionals.

EXPERIENCES

LEMON SKY STUDIO - 3D ANIMATOR | 2020- 2025

Contributed to high-quality game and cinematic animations for multiple AAA and confidential projects, specializing in character and creature animation. Experienced in both hand-key and motion capture workflows using Autodesk Maya, and actively involved in pitching and prototype projects, developing animation ideas, and testing cinematics.

  • Supervive

  • Star Ocean: The Divine Force

  • Cloud Castle

  • Lightforge

  • Metal Genesis

  • Many pitching and confidential projects

INFINITE FRAMEWORKS STUDIO - 2D DIGITAL ANIMATOR | 2016 - 2017

Contributing to the cartoon TV series "Shutterbugs”. This project marked my entry into the animation industry, helping develop my understanding of animation principles and sparking my passion for the field. I worked on animating scenes using 2D animation software, Toon Boom Harmony.

  • Shutterbugs

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